Baldrick Posted November 11, 2022 Share Posted November 11, 2022 I was doing some thinking, and thought of this: - A Total rebalance whereby NPCs become a lot more dangerous by lowering the HP of all jobs as well as the damage of their weapons. - The NPCs would in-turn be extremely weak. Would be nice to see some opinions 1 Quote Link to comment Share on other sites More sharing options...
InGame Posted November 11, 2022 Share Posted November 11, 2022 14 minutes ago, Baldrick said: I was doing some thinking, and thought of this: - A Total rebalance whereby NPCs become a lot more dangerous by lowering the HP of all jobs as well as the damage of their weapons. - The NPCs would in-turn be extremely weak. Would be nice to see some opinions I thought this was the original goal of the November update but its kind of gone tipsy turny. I think a rebalance damage and health FOR EVERYTHING has to be considered seeing as the current event trend of LOTs OF NPCs that take a whole mag to kill one of them, has introduced damage suggestion snowball (Droid takes a while a kill, Regiment suggests buff, other regiments want to match buff, Droids still take a while to kill, more suggestions, new weapon suggestions, other regiments suggesting buffing to counteract other regiment weapon, etc, etc, and so on) Apart from health & damage reworks i feel some internal systems within regiments/jedi/UC/BC etc need some refining or reworking due to them having one or multiple of the below - Improper training and inadequate leader structures - Abilities or Departmental Responsibility that is shared with another Department that either A) Removes the "toughness" or status of reaching a particular rank B) Introduces people who potentially aren't ready for certain responsibilities. - Fast/Rushing people into high positions thats all i cant think of for the momento 0 Quote Link to comment Share on other sites More sharing options...
Baldrick Posted November 11, 2022 Author Share Posted November 11, 2022 Yeah, good points. I just feel like if we scale down EVERYTHING, it would actually create a more challenging NPC. Considering that a lot of the time (Especially during breaches), rather than using organized formations people just charge in and massacre the whole thing. I myself am trying to get the staff team to use lower-hp droids which are just more fun to the players. 0 Quote Link to comment Share on other sites More sharing options...
Kim Posted November 12, 2022 Share Posted November 12, 2022 19 hours ago, Baldrick said: I would very much like to see this. As it would make people more coordinated. And you would see quicker improvements of people and regiments. i think this would make it even more so regiments really have to work together for a common goal. Not just run in and shoot. HUGE +1 0 Quote Link to comment Share on other sites More sharing options...
Baldrick Posted November 12, 2022 Author Share Posted November 12, 2022 16 minutes ago, Kim said: 19 hours ago, Baldrick said: I would very much like to see this. As it would make people more coordinated. And you would see quicker improvements of people and regiments. i think this would make it even more so regiments really have to work together for a common goal. Not just run in and shoot. HUGE +1 In all fairness, It would be quite cool to see different regiments having different HPs depending on what they do. i.e 501st having slightly more HP due to being a more heavy-infantry breaching regiment, Wolfpack slightly less as they are a quick-response light infantry unit. It could go a lot more into depth. 1 Quote Link to comment Share on other sites More sharing options...
mattnmad Posted November 15, 2022 Share Posted November 15, 2022 Get a load of this guy 104th need 999 Hp wym 0 Quote Link to comment Share on other sites More sharing options...
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