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Clone Wars RP - Character Rules


Blake

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Character Rules

Punishment Guideline:

  • First Consequence - Verbal Warning.
  • Second Consequence - Second Warning.
  • Third Consequence - All Packages Revoked.


Section 1 - Neutral Characters
[1.1] You are not to use these characters to minge and you are to act as the character would in the Star Wars Universe.
[1.2] You are allied with the Republic, thus you have to follow their orders and rules.

[1.3] You are not to be in neutral character jobs during events.

Section 2 - Service Character: Massif
[2.1] Do not use voice chat
[2.2] For every Hound Company there is allowed to be one active Massif (For example 1 HC: 1 Massif or 2 HC: 2 Massifs)
[2.2.1] Exception to this if a CG MJR+ is online the same follows for them
[2.3] Three maximum in the role
[2.4] Follow the commands of your Handlers
[2.5] Only jump over obstacles (not randomly)
[2.6] Stay with your Hound Company at all times unless ordered otherwise
[2.7] Names are restricted to: Massif [rank] [name] - will be explained in your training
[2.8] First come first serve, if you're AFK in the role you will be set to your normal job
[2.9] Massiffs are allowed to stun Event Characters.

Section 3 - Service Character: Wookiee
[3.1] Do not use voice chat
[3.2] You are to listen to the orders of 41st Elite Corps
[3.2] You are to stay with the 41st Elite Corps during Events
[3.3] Names are restricted to: Wookie [rank] [name]

Section 4 - Service Character: Medical Droid
[4.1] You must adhere to the combat healing rules
[4.2] Names are restricted to: Medical Droid [Letter-##] E.g Medical Droid E-45
[4.3] You must obey all medical personnel

Section 5 - Republic Reinforcements
[5.1] You must obey other regiments if deemed that you are taking or conducting the same role as them
[5.2] Only High Command personnel may promote you
[5.3] Names are restricted to: 91st Trooper 3401 Dory [Class Rank #### Name]

Section 6 - Jedi Order
[6.1] You're not to AFK Meditate (you may not be AFK for longer than 5 minutes).

 

Section 7 - Criminal Rules
[7.1] Criminals cannot be used during events.
[7.2] Criminals cannot interfere with trainings or tryouts.
[7.3] Criminals cannot enter training rooms, the cadet room or any bunks, even during raids.
[7.4] Criminals must follow FearRP if outnumbered.
[7.5] All criminals are considered to be working together, and therefore cannot shoot each other.
[7.6] Criminals cannot be used if there are under 10 active Republic members.(Not including Cadets)
[7.7] If you enter the Republic base, including Courtyard, or the Jedi Temple, you are KOS, even if you leave.
[7.8] If you die in the Republic base, you may not return for the next 5 minutes.
[7.9] If you die after shooting into the Republic base, you may not return for the next 5 minutes
[7.10] Criminals are only considered KOS while outside of the Republic base if they are using weapons (Such as shooting, or throwing grenades)
[7.11] If you are threatening the republic in any way, the OD will give you three warnings. After which, if you do not follow their orders, you are considered KOS.
[7.12] You may not drop the weapon you spawn with. Purchased weapons can be dropped to other players.
[7.13] Criminals may not be stunned if they are holding a weapon. If they are not holding a weapon, the max stun duration is 15 seconds.
[7.14] Criminals are considered KOS if they press the main gate button, or stand on the base walls.

Section 8 - Raiding Rules
[8.1] Raids require a minimum of 4 criminals.
[8.2] Raids can only happen once every 30 minutes. (Check with a staff member)
[8.3] Raids must have a “target”. This can either be CC, ER or Brig,
[8.4] Raids cannot happen unless there are 15 active Republic members (Not including Cadets)

Section 9 - Hostage Rules
[9.1] You cannot take an AFK player hostage
[9.2] If ransom is paid, the hostage must be released unharmed

Section 10 - Bounty Hunter Rules
[10.1] The minimum you can accept for a bounty is 10k
[10.2] No bounties can be placed by any clone
[10.3] You must report “Bounty Accepted” in open comms when you accept a bounty
[10.4] You must report “Bounty Complete” in open comms when you complete a bounty
[10.5] You can only accept a bounty once every ten minutes
[10.6] You cannot accept consecutive bounties on the same person
[10.7] You cannot engage republic personnel unless you have a bounty on them, or you are being engaged by them.
[10.7.1] The only exception to this rule is during raids, during which you can shoot any member of the republic.

Section 11 - Scavenger/Smuggler Rules
[11.1] You cannot cuff an individual with a weapon out.
[11.2] You cannot pickpocket admin weapons (Physgun, Toolgun)

 

Edited by Wamblez
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