Blake Posted August 21, 2023 Share Posted August 21, 2023 (edited) Character Rules Punishment Guideline: First Consequence - Verbal Warning. Second Consequence - Second Warning. Third Consequence - All Packages Revoked. Section 1 - Neutral Characters [1.1] You are not to use these characters to minge and you are to act as the character would in the Star Wars Universe. [1.2] You are allied with the Republic, thus you have to follow their orders and rules. [1.3] You are not to be in neutral character jobs during events. Section 2 - Service Character: Massif [2.1] Do not use voice chat [2.2] For every Hound Company there is allowed to be one active Massif (For example 1 HC: 1 Massif or 2 HC: 2 Massifs) [2.2.1] Exception to this if a CG MJR+ is online the same follows for them [2.3] Three maximum in the role [2.4] Follow the commands of your Handlers [2.5] Only jump over obstacles (not randomly) [2.6] Stay with your Hound Company at all times unless ordered otherwise [2.7] Names are restricted to: Massif [rank] [name] - will be explained in your training [2.8] First come first serve, if you're AFK in the role you will be set to your normal job [2.9] Massiffs are allowed to stun Event Characters. Section 3 - Service Character: Wookiee [3.1] Do not use voice chat [3.2] You are to listen to the orders of 41st Elite Corps [3.2] You are to stay with the 41st Elite Corps during Events [3.3] Names are restricted to: Wookie [rank] [name] Section 4 - Service Character: Medical Droid [4.1] You must adhere to the combat healing rules [4.2] Names are restricted to: Medical Droid [Letter-##] E.g Medical Droid E-45 [4.3] You must obey all medical personnel Section 5 - Republic Reinforcements [5.1] You must obey other regiments if deemed that you are taking or conducting the same role as them [5.2] Only High Command personnel may promote you [5.3] Names are restricted to: 91st Trooper 3401 Dory [Class Rank #### Name] Section 6 - Jedi Order [6.1] You're not to AFK Meditate (you may not be AFK for longer than 5 minutes). Section 7 - Criminal Rules [7.1] Criminals cannot be used during events. [7.2] Criminals cannot interfere with trainings or tryouts. [7.3] Criminals cannot enter training rooms, the cadet room or any bunks, even during raids. [7.4] Criminals must follow FearRP if outnumbered. [7.5] All criminals are considered to be working together, and therefore cannot shoot each other. [7.6] Criminals cannot be used if there are under 10 active Republic members.(Not including Cadets) [7.7] If you enter the Republic base, including Courtyard, or the Jedi Temple, you are KOS, even if you leave. [7.8] If you die in the Republic base, you may not return for the next 5 minutes. [7.9] If you die after shooting into the Republic base, you may not return for the next 5 minutes [7.10] Criminals are only considered KOS while outside of the Republic base if they are using weapons (Such as shooting, or throwing grenades) [7.11] If you are threatening the republic in any way, the OD will give you three warnings. After which, if you do not follow their orders, you are considered KOS. [7.12] You may not drop the weapon you spawn with. Purchased weapons can be dropped to other players. [7.13] Criminals may not be stunned if they are holding a weapon. If they are not holding a weapon, the max stun duration is 15 seconds. [7.14] Criminals are considered KOS if they press the main gate button, or stand on the base walls. Section 8 - Raiding Rules [8.1] Raids require a minimum of 4 criminals. [8.2] Raids can only happen once every 30 minutes. (Check with a staff member) [8.3] Raids must have a “target”. This can either be CC, ER or Brig, [8.4] Raids cannot happen unless there are 15 active Republic members (Not including Cadets) Section 9 - Hostage Rules [9.1] You cannot take an AFK player hostage [9.2] If ransom is paid, the hostage must be released unharmed Section 10 - Bounty Hunter Rules [10.1] The minimum you can accept for a bounty is 10k [10.2] No bounties can be placed by any clone [10.3] You must report “Bounty Accepted” in open comms when you accept a bounty [10.4] You must report “Bounty Complete” in open comms when you complete a bounty [10.5] You can only accept a bounty once every ten minutes [10.6] You cannot accept consecutive bounties on the same person [10.7] You cannot engage republic personnel unless you have a bounty on them, or you are being engaged by them. [10.7.1] The only exception to this rule is during raids, during which you can shoot any member of the republic. Section 11 - Scavenger/Smuggler Rules [11.1] You cannot cuff an individual with a weapon out. [11.2] You cannot pickpocket admin weapons (Physgun, Toolgun) Edited April 25 by Wamblez Link to comment Share on other sites More sharing options...
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